"8 dangerous attacks" means very different things in different matches. In a quiet game it might be total control. In an open end-to-end game, the other side might have 14. Raw counts measure how busy a match is, not who's on top. Smart Alerts now have a condition built for the second question: the share.
What a Share Condition Measures
A share condition compares the two teams on the same stat, and nothing else. The home team's share of dangerous attacks is its dangerous attacks divided by both teams' dangerous attacks combined. So 16 against 4 is an 80% share for the home team and 20% for the away team, whether the match has 20 dangerous attacks in total or 200.
In plain words, the alert reads: "The home team has at least 80% of both teams' dangerous attacks."
Share, Percentage, Lead: Which One to Use
Smart Alerts have three ways to compare teams, and they answer different questions:
- Lead: "The home team has at least 5 more corners than the away team." An absolute gap. Good for "clearly ahead", but a gap of 5 means more early in a match than late.
- Share: "The home team has at least 70% of both teams' corners." A ratio between the two teams on that stat. Good for "who's dominating", at any point in the match.
- Percentage: "The home team's dangerous attacks reach at least 30% of the match total." Divides by all events or situations in the match, not just the stat you picked, so its values run much lower.
If your question is "does one team have most of X?", use a share.
Who It Can Point At
A share condition can be about the home team, the away team, the favourite, the underdog, or either team:
- Home / Away Team Share: that side's share against the other.
- Favourite / Underdog Team Share: the same, set by the pre-match odds. Only matches that have a clear favourite qualify. If the odds are too close to call, the match has no favourite or underdog.
- Share of Either Team: whichever team has the higher share. With "at most", it's the lower one. Use it when you don't care who is dominating, only that someone is.
Share conditions work on events (shots on target, corners, fouls, saves, and so on), situation counts (attacks, dangerous attacks, safe possession), and situation time (how long each side spent attacking or in safe possession). Combine them with a time window like the last 10 or 15 minutes to catch who's on top right now, not over the whole match.
One Rule of Thumb: Pair It With a Minimum
Shares can be extreme on tiny numbers. Two shots to none in the fourth minute is a 100% share, and it doesn't mean much. Add a second condition on the combined total, such as "the combined total of shots on target for both teams is at least 6", so the alert only fires once there's enough happening for the share to mean something.
Alerts Worth Building
- One-way traffic: Share of Either Team, dangerous attacks, at least 80%, in the last 15 minutes, plus a combined total of at least 10 dangerous attacks in that window. Someone is camped in the other half.
- The favourite is being outplayed: Underdog Team Share of shots on target, at least 60%, in the second half. Set the match situation to Draw or Underdog Team Leading.
- Home pressure, no goal: Home Team Share of attack time, at least 65%, in the last 10 minutes, with the match situation set to Draw.
- Corners all one way: Home Team Share of corners, at least 75%, plus a combined total of at least 8 corners. The home side is forcing set piece after set piece.
Try Before You Commit
You can build any of these in the Smart Alert Playground on our website, which uses the same options as the app and describes the alert in plain English as you go. Then backtest it in the app to see how often it would have fired in past matches. Share conditions count toward your plan's condition limit like any other: 1 per alert on Free, 2 on Striker, and 5 on Guru.